
Friday, February 12, 2010
The Weekend Roundup - 2/13

Tuesday, November 3, 2009
Panic at Famitsu: Iwata Worried About Nintendo Sales
When the Wii was first released, the excitement of a new Nintendo console was fresh, and the platform was driven by system sellers such as Legend of Zelda: Twilight Princess, Super Smash Bros. Brawl, Super Mario Galaxy and Metroid Prime: Corruption.
As the Wii enters it’s prime, it’s seeming like the console sales are slowing down, and for good reason. If one wishes to see suitable sales in a product, various aspects have to be present. It has to appealing to the consumer and have a new and exciting use. Video game consoles are no different; new games that are appealing to the consumer are needed to drive sales of a console. When looking at the top selling Wii games of 2009, it’s dominated by games released prior to the current year; Wii Sports, Wii Fit, Mario Kart Wii and Wii Play are among the top-sellers. Of the top 5, only Wii Sports Resort was released in 2009.
Console sales are driven by software sales, as without the software the hardware is worthless. The past year’s Wii software lineup had no lack of solid games, as MadWorld and The Conduit finally provided ‘hardcore’ gamers with some eye candy, however, no real sales juggernaut came into play.
Expect all of that to change.
Starting this December, Nintendo’s sale should once again skyrocket due to a strong software lineup and the previous price cut to continue to make the Wii an affordable console on the market. Nintendo doesn’t need to continually release one time use peripherals (*cough-Wii-Zapper-cough*) to revive this sales. They just need to continually pump out some quality hyped titles that appeal to the ‘casual’ and ‘hardcore’ crowds, such as Super Mario Galaxy 2 and New Super Mario Bros. Wii, along with titles that should appeal to the experienced gamers like The Grinder, Red Steel 2 and Metroid: Other M. No need to panic, Mr. Iwata. Nintendo will be just fine.
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Thursday, July 30, 2009
"No Moral Choices" Are Holding the Gaming Industry Back
I think Chet Faliszek has kind of hit the nail on the head of what’s wrong with the video game industry. When you look at the other entertainment mediums that are typically considered ‘artistic’, like music, cinema and literature, all of them have the capability to evoke different emotions, but none of them have the opportunity that games have. An inherently interactive medium, games are essentially putting you as a lead character in a movie, allowing you to make the decisions.
When a game does allow you to make a decision, it typically goes down a very rigid path. Take for example, Shadow the Hedgehog. While the game did allow you to make decisions, upon making them you still had a rigid path to follow; good or bad. What gaming needs to do is split away from those two archetypes and realize the truth. No one is completely good or completely bad.
Adding that level of believability was what catapulted the comic book industry into a different level from what it was. Comics like Spider-Man or Watchmen established characters that had real human issues, they weren’t impervious to everything. Adding this allowed more dynamic storylines and character relations, adding more levels to an already deep medium.
While many have been making the comparison of the gaming industry going down like the comic book industry, maybe games and comics could be following the same timeline, just with a different ending.
At the moment, the industry is dominated by gory first-person shooters, rehashed minigame collections and sports games. The only genre of those that really has a chance for moral decisions are first-person shooters, but even then, it’s going to take a revolutionary game to break some of the traditional ideas that have defined the genre.
For example, imagine an apocalyptic shooter, where essentially you play the father of two children, a son and a daughter, trying to find other people to help you on your quest to restart civilization. You start off in rural Texas, and have to trek to a larger area, scouting out what has happened to the United States.
On your way, you may encounter huge totals of people. For instance, you may run into another growing colony. What do you do? Do you kill them off so, upon recreating civilization, you are king? Or do you agree to join forces to help rebuild mankind faster? Do you agree to be peaceful with one another, but choose to take separate paths? Perhaps later in the game you’re civilization will have all but died off, while the other group has prospered fruitfully. Upon reaching the other group, your refusal to come with them or your attempt to kill them spurs their decision to make you a slave or to plain off you. Adding some sort of backlash to your decisions is the biggest factor to making one regret certain decisions.
Let’s move on to another example; you see another family struggling. Do you take them in and help them recuperate, or do you leave them, allowing your journey to be quicker.
Say you choose not to keep them in your colony. You’ll probably never hear of them again, however, you’ll know that you left a family, not unlike your own, to die. This is probably the hardest thing to pull off in a game, because for one, the family must be memorable enough that the player remembers them even after they’ve been left behind.
But what the gaming industry needs more than anything is for someone to be bold enough to say “Screw saving”. Of course, you’ll want some sort of saving mechanism, but say that the game is constantly saving, unknown to the gamer. What if your son dies in the game, your natural instinct would likely be to reset the game and forget the kid ever died, right? Well, what if upon restarting, the son was still dead. Creating that sort of “never going back” feeling would help actually add some life to your choices.
It’s not a completely original idea (Fire Emblem is notable for it’s “Once they’re dead, they’re dead” mechanic), but actually establishing likable characters that you connect with would allow a game to provide regret to whatever gamer suffers a loss.
Maybe games are destined to go the way of comic books; a medium with a strong following, but just aren’t mainstream anymore. However, by just continuing to innovate, video games could one day be viewed alongside movies, literature and cinema as a versatile and emotion-invoking medium.
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Thursday, July 23, 2009
You Can Only Gamble So Much Until You're Out of Money

Tell me three things that Okami, Viewtiful Joe, Viewtiful Joe 2, Dead Rising: Chop Till You Drop and Zack & Wiki: Quest for Barboros Treasure have in common. For one, each was developed by Capcom. Second off, all five managed to garner very positive review scores. Third and finally, neither breached the 1 million sales barrier. Capcom has been one of the better companies for Wii-owning 'hardcore' gamers, providing deep, satisfying experiences. However, whereas they may have cult followings and fantastic review scores, none have sold well enough for Capcom to continue. In regards to the Viewtiful Joe series;
"I'm a really big fan of that series. I think that series is a result of the work [Hideki] Kamiya did on it. If we get to work with him in the future, we would love to make another one. Nothing planned now." - Jun Takeuchi, Capcom
That's right. The same crowd that clamored for a challenging and experience has neglected the GameCube classic, among others, leaving the Wii without yet another possible harcore experience.
Maybe if Spyborgs sells well for Capcom, added with the almost guarenteed insane sales numbers for Monster Hunter 3, we could see our favorite cel-shaded, side-scrolling super hero make the jump to Wii. But that's a big maybe.
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Wednesday, July 22, 2009
NintenDOES What Shovelware Don't

"From our experience, many developers tend to narrow target to specific audience. We don't operate on those terms; rather we choose to focus on broader market; things that appeal to everyone. If you can make games that appeal to everyone, regardless of experience level, then one step closer to expanding the industry." - Tom Prata, senior director of project development for NOA
Tom Prata has hit the nail on the head as far as Nintendo's success go. Whereas titles like Ninjabreadman, as seen to your right, have a sort of a casual appeal, any self-respecting 'hardcore' gamer would not be caught dead playing a game that many have claimed to be one of the worst on the Wii. However, a game like Super Mario Galaxy appeals to both the 'casual' and 'harcore gamer'. Speaking of Mario Galaxy, let's look at some numbers.
Carnival Games sold around 3.4 million units, essentially to entirely a crowd filled with 'casual' gamers. A 56 Metacritic keeps many away from such a game. However, a game like Super Mario Galaxy, with a 96 Metacritic, appealed to both sides of the crowd spectrum, selling more than double Carnival Games totals at 8.1 million.
What Nintendo does is stay away from outrageously hardcore games while still providing enough depth to quench hardcore gamer's thirst for a challenge. While you won't see Nintendo making Manhunt 2, Punch-Out!! has enough crossover appeal to show why Nintendo has found success.
On a sidenote, I just wanted to say that the gaming industry needs to get back to awesome, message board bashing style commercials.

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Saturday, July 18, 2009
From an Amoeba to WiiMotion Plus: How Much Farther Can We Go?

Riddle me this; outside of virtual reality, how much further can the video game industry go? Shigeru Miyamoto's comments on the Wiimote's "continuous evolution" inspired me to start thinking about the future of the video game industry. Microsoft's Project Natal is sure to revolutionize the industry the way the Wii or DS did, but until that piece of hardware hits the market, let's look at one 'technologically-advanced' idea
While we've already had a taste of such an idea with the DS, voice recognition is far from being polished. Having to yell "BLUE!" at the top of your lungs while Brain Age recognizes it as yellow or yelling at your Nintendogs to sit, and, in seemingly no relation, it shits on the floor is just a sort of skeleton to build around.
Anyone whose seen the Pokemon anime has probably thought of trying to yell out "Go, Pikachu!", and Pikachu flying out of it's Pokeball, or telling your Charmander to use Fire Spin. Once actual words are recognized instead of gutteral sounds (I swear, I moaned like I was enjoying myself a little too much twice in Brain Age and it finally recognized it as blue. That became an awkward game to play in my room with the door locked), the industry could move forward to more fast-paced games.
Imagine, instead of Hadouken requiring 52 consecutive A-B-Up-Left-Start-Select-Down-X-R-Y combos, you could just yell; Hadouken! In fact, I think most of us scream Hadouken when we play Street Fighter anyway.
To anyone who hasn't played Capcom's gem No More Heroes, at numerous points in the game, typically before boss fights, the character Sylvia will call you, and her calls come out of the Wiimote's speaker, requiring you to put the Wiimote up to your ear to hear her call. Imagine having an actual conversation with such a character as she calls, allowing you to possibly change your next objective.
It's obvious that voice recognition is far from being a faultless piece of video games today. However, upon it's perfection, it could provide the spark to really get intriguing game ideas and dynamic character relations and storylines.
And if anyone can do it, Miyamoto can.
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Wednesday, July 15, 2009
Michael Pachter Pointing Out the Obvious

"Industry Gamers: What game(s) do you ultimately seeing racking up the greatest sales in 2009? How many units?
Pachter: I think that Wii Sports Resort will be the biggest seller in 2009, with Call of Duty Modern Warfare 2 a close second. My guess is that Wii Sports Resort will sell close to 15 million units, with a bias that it could sell as many as 18 million. COD will most certainly sell 10 million, and if Activision is serious about its advertising blitz in order to be the biggest entertainment launch of all time, the game could sell 12 million units or more. Don't tell Activision, but if they don't send me a copy, I'm buying it anyway ;-)"
The original Wii Sports sold nearly 46 million copies. Obviously, the fact that it's packed in with the Wii helped 'pad it's stats' so to speak, as is Michael Pachter. When a franchise already has an install base of it's own so to speak, you're guarenteed to get a good majority of those returning to pick up the sequel, along with all the newcomers that weren't around to pick up the original.
As the game has already broken into the mainstream, Wii Sports Resort will get hype not only from fans, but also from the widespread media. In short, this game has the immense 'casual' appeal that will allow it to draw in the crowd that, say, Call of Duty: Modern Warfare 2 won't. Don't forget that it's packed in with WiiMotion Plus, another peripheral that has already gotten coverage in newspapers and local news shows.
Because of Wii Sports Resort being able to cater to both the casual and the hardcore along with it packing in a new, exciting peripheral, Michael Pachter's essentially guaranteeing himself once again getting a correct prediction. Pachter realizes this, and therefore takes a safe bet. I could make a living off of making these predictions as well. Next time, Michael Pachter, please stick your neck out a little bit. It makes our day a little more entertaining.
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